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This Way Lies Pedantry

My Sword Is A Mosin-Nagant

I had a conversation with a friend of mine about fantasy combat and how “dynamic” it should be and whether certain weapons just can’t be in it because they’re not “dynamic.” It was a bad conversation and I will avoid having it in the future. This friend of mine is kind of an insufferable grognard with Bad Fantasy Opinions™. He seemed to settle on that fantasy games and stories must stick to swords and clubs in melee and everything else would be boring or overpowered and not sufficiently “skillful” to provide thrilling combat. I brought up arrows, and then I brought up guns, and the latter is what he took umbrage at. Fantasy, you see, is about goofy metal clubs in various shapes, and the banging of such clubs on surfaces. Guns can’t be dynamic, as in for whatever reason we can’t imagine that shooting a ball or cap into someone’s shoulder won’t cause them to immediately collapse into a vortex that renders them instantly, irrevocably dead, but we can imagine being bashed by a vertical length of metal repeatedly is doing jack all shit, because your arms can hold a shield indefinitely I guess.

This conversation reminded me of my youth. When I was little I used to be really, really, really into fantasy stuff and couldn’t foresee anything that wasn’t swinging melee weapons at things. There was no combat cooler than swingan. I would balk at arguments that cannons were fairly contemporaneous with the societies a lot of fantasy games and books attempt to emulate, and get way mad at the thought that guns could get anywhere near my precious fantasy. Guns just like, kill dudes, right? You can’t have skill or tactics with guns, you can’t have exchanges or complications in such battles, right? They’re not metal clubs.

Except of course you can. Guns are hella dramatic, and potentially lend themselves to some incredibly interesting situations. There is a vast history of firearms combat that can potentially be tapped to provide for your fakefights, and it can be as clean and elegant or as gritty as you want it, because boy has gun history been weird. What’s funny is that I’m so incredibly distant from my friend’s line of thought right now, and sword swingan no longer has the same attraction to me that it once did. Now even all the fantasy I write has rifles or rifle analogues, because rifles are rad, and the height of radness was when someone coined the term “enfilade.” Cannons are also pretty rad, and cannons on wheels are the absolute raddest thing. Plus if you want a sword you can still have it: stick a bayo or a masterkey shotgun on your rails.

Fantasy is pretty foundationally ridiculous, and most of it is so steeped in goofytown that I’m not sure why any effort is expended to defend its institutions as somehow precise or immutable, as though there would be no enjoyment in dragging it out of the house and making it kick a different kind of ball that it’s used to kicking. Oh man, not the guns, what will I write about without elfin longsword fights in there.

    • #guns
    • #swords
    • #fantasy
    • #dumb conversations
    • #rambling incoherently
  • 2 days ago
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I Wrote An Outline For My Novel

THIS IS HOW I’M NEXT LEVEL

–Introduction (already wrote this, move on)

–Explain how gender works (in a not shitty way)

–Meet the landlord, talk rent and not making it

–1st appearance of [ASSHOLE WIZARD]

–CRAB ATTACK

–Characters panhandle to fund ludicrous trip

–ADVENTURE [and rifles]

–Worshipping the giant whale

–[ASSHOLE WIZARD] ATTACK

–Haven’t decided how tragic this part will be

–Confront [Asshole Wizard]

–Haven’t decided whether she’ll make rent or not, fin

This is a fantasy novel. I’m writing it now and maybe you’ll be able to buy it soon, I hope. 

    • #next level
    • #outlines
    • #amwriting
    • #fantasy
  • 6 days ago
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Kickstarters To Watch: Inverse World

Inverse World is a Dungeon World-based product featuring a unique new setting and many new playbooks. Inverse World has a few design tenets that separate it from common fantasy RPG tropes – for example, flight is not a feared, game-breaking ability, and…

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    • #dungeons and dragons
    • #fantasy
    • #game design
    • #Hobby
    • #kickstarter
    • #New Releases
    • #News
    • #old school
    • #Roleplaying Games
    • #RPG
  • 1 week ago
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Writing Things

I don’t know when I’ll finish the origin story I was writing a year ago, but I posted a story that *has Ladybird in it* because I like Ladybird, and she’s one of the characters that’s really fun for me to write! Maybe look at that. 

You can also look at Break. Gnu. World which has new stuff too.

My life is sort of erratic right now! So I try to post content to BGW twice a week and then to LT whenever I can squeeze in too. So if you’re interested, take a look, hopefully I can post less erratically soon.

    • #fantasy
    • #superheroes
    • #science fiction
    • #fiction
    • #am writing
  • 3 months ago
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The “Preachy” Section Of the Game

I’m working on an RPG game called Myths of Uttarakuru. It’s a non-traditional fantasy setting inspired a lot by religious stuff I grew up with. My family are vaishnava (we’re all puertorican but my dad follows hinduism as his religion) and grew up with and really enjoy vedic culture. But that’s just one part of the stew of the game. It’s also got anime fox ears, magic rifles, anthro alligator pirates and a society with three fictional genders and other cool stuff. As such I can’t really call it an Indian Fantasy game. It’s a mix of a lot of stuff I like.

I did some writing for Uttarakuru today. One of the things I polished up was the start of the GMing section. It’s actually an extension of an old section I wrote some time ago for a prior iteration of the game. It was called derisively the “preachy” section of the game, and well, I don’t care that it’s called that.

It’s been expanded to two sections of the GM’s chapter, near the start of the chapter: Communication and Diversity. The project of both is simple. I want to communicate, if it’s not already obvious from the way the setting lore is constructed, that Uttarakuru is a game hopefully inclusive to all.

Part of that will be in the GMs who run it, so I instruct them to be empathetic to players’ real lives and identities, to add diversity to their game, and to avoid topics of misogyny, racism, homophobia, and etc, that just don’t exist in my game. They don’t – literally there’s no conception of it in that world.

I believe this is important because part of the project of Uttarakuru aside from being an inclusive fantasy is to be a roleplaying game that spells out the procedure of roleplaying for the reader. I assume, when I’m writing, that you’ve not come into contact with the hobby. You don’t know how to conduct yourself at a game, so I give tips. You’re not privy to how narratives might work in games so I give some personal frameworks.

I think if we have a section of a game that’s about what roleplaying games are, in the author’s opinion, then part of that has to be what the author conceives of as the communication standard for the game. And for me that’s inclusive, full stop. That means leaving some things behind and I won’t miss them. I think games without racism and homophobia and etc are far better.

Have I succeeded in doing this? Ehhh. Maybe. I’ve played a bunch of these games and it’s hard to write sections that break themselves down and lay bare how this stuff works for me. I’ve tried to do it and I hope I’ve succeeded. But if anything, I do want this section of the game to be the “preachy” section – I want it to be known what part of the project is, and what part of the project of Uttarakuru just isn’t, and won’t be.

I know I will catch no end of flak for having the GALL to write this section that assumes you don’t know how to avoid being awful to your players, but from real experience I know a lot of people who don’t know that. If it helps, the section is a lot more placid than it has ever been, and I really tried to get into the mindset of someone who just doesn’t know that they can offend and upset people through a game, and rather than yell, teach them what to do in those situations.

I’m also not perfect at this stuff myself. But I want to try.

    • #rpgs
    • #indie games
    • #am writing
    • #inclusivity
    • #fantasy
  • 3 months ago
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Get Lists, Help Wyatts

I don’t think I’ve said this on the tumblrscape yet, but I write inspirational lists and random stuff generators for a company called Lee’s Lists that sells on DriveThruRPG. Lee is a really cool guy and a lot of people work with him to make a lot of lists. I’m kind of down on my luck and a recent surge of interest in lists has gotten me $20 much appreciated dollars I wouldn’t otherwise have, so I thought I’d put this out there.

The Lists I wrote specifically are:

•50 Character Trade Secrets

•1000 Style Quirks

•1000 Fearsome Monsters

•100 Eerie Landmarks

•100 Fantasy Black Market Items

•10000 Fantasy Quests

•10000 Fantasy Prophecies

•10000 Clerics

And I’m always trying to write more!

I get 50% of the sales price of those, and Lee gets like 30%, so it helps us both out. So if you’re interested in RPG stuff, want to generate some names, get some inspirational random ideas, help me out, or whatnot, give them a look. All of them are super cheap and I try to put a lot of effort into the writing on my lists to make them fun, interesting and hopefully useful.

    • #rpg
    • #lists
    • #inspiration
    • #fiction
    • #fantasy
    • #sales
    • #writing
    • #drivethrurpg
    • #help wyatts
  • 3 months ago
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Expedition: A Homebrew Fantasy RPG

I said I wouldn’t post RPG stuff here again, but this is sort of important to me, and it’s also an explanation of what I’ve been doing the past two months. Anyway, look forward to more Ladybird and other fictions on this tumblr now that this is done, and maybe enjoy the game! It’s Creative Commons BY-NC-ND 3.0 so you can print it out and play it. In the future I hope to perhaps make a version that’s a real product for sale, with artwork and stuff, perhaps based off my World of Adel fantasy setting. For now, enjoy this little gift.

Well, it sure has been a long time coming, hasn’t it? Here it is. Not much to say – it’s the fantasy game I’ve been making. It’s the fantasy game I’d like to play. I was once a huge 4e fan, and now I’m lukewarm on it, but that introduced me to all kinds of other ideas and games, and inspired me to try to make my own happen. This is the culmination of a lot of work and thought for me. It’s 90 pages, it’s got some goofy ideas. It’s mostly a game for me, but I hope you enjoy it too. And as in every other part of the process your feedback is definitely appreciated. You’ll see in this game vestiges of practically every other game I’ve made and declared fallen over the years – Copper Coins!, High Score, and NAA D6. Not Incongruent Future though. I’m sure that’ll disappoint some people. But you can’t have that kind of power in just every game! Anyway, enjoy.

MEDIAFIRE: http://www.mediafire.com/view/?zldy90g8gqehabg

HOSTED: Coming soon.

http://spiritsofeden.com

    • #rpg
    • #fantasy
    • #roleplaying
    • #indie games
    • #D&D
    • #games
  • 1 year ago
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About

Avatar Dennis N. Santana is a writer, blogger and also the montauk monster. He was rebuilt, but they did not have the technology. Likes writing stories and fake non-fiction articles, tabletop games, video games, anime and also all genders and sexes (pansexual).

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